Design Seminar 3

Icon

CMU Grad Design

A Video Web

In our last discussion with Hugh he raised the question of a video internet sitting alongside a text and image internet. I mentioned that we don’t really have good ways of manipulating video in the same ways that we can text and images – at least not as quickly and easily. However, Ben Fry pointed to something today that might be part of the answer: Oblong’s TAMPER. Watch the video, it’s pretty amazing.

Filed under: 1

Mentioned in Class Tonight

I mentioned datamoshing in class tonight as part of our discussion about video artifacts. Find more information about it here.

Filed under: 1

Patterns VS Models – update

vs

Filed under: 1

our evolution into energy

Its funny to hear Dr. Bush describe many products and technologies that do exist today, because his thoughts on how are rooted in technology trends of the 1940s. Vacuum tubes and film will make everything faster! I particularly enjoyed his insight about the differences between computer memory and human memory. I think that the internet has done quite a lot to facilitate our human style of associative searches. Most enjoyable to me was his thoughts about the electrical similarity between man and machine. Since then, many have speculated about the eventual human evolution into pure energy. There is even a 1998 anime series dedicated to the idea, “Lain.” I did not know these kinds of ideas went back as far as the 1940s.

Filed under: 1

Model of design patterns VS design models

In my paper I want to explore and discuss the differences and the similarities between design patterns and design models. There’re a number of articles discuss their individual impacts on interaction design, but not much about their unrevealed relationships.
I found they are both very powerful tools for design research, concept generation and concept validation. In this paper, I propose a model to connect those two ideas together in the design process.

picture-12

Filed under: 1

Model of Design Education — Kyle

It had been my intention to post a revision to my model of design education as progress on my paper. However, I have come to the conclusion that there are a couple of major things that I need to address before I return the model as such.

  1. How big is my sandbox? In the original model it was not clear if I was addressing design schools, design education in general, or how “Design” learns.
  2. What is my clear hypothesis? No matter what the decision for the area I am addressing I need to clearly articulate at the very least the nature of the current state and its implications. In addition, there is the possibility of how a future state could result in different outcomes for those involved. The specifics of this will obviously depend on the answer to question one, but will also need to account for the various stakeholders and their conflicting goals within the selected sandbox.

The best way to move forward appears to be conversations with my peers to incorporate additional viewpoints and to encourage the development of my own views further. I have attached the original proposal and welcome any additional thoughts or critiques on the questions I have raised.

View my original paper proposal.

Filed under: Final Papers

A Model of a Method for Ideation

ideation-method-model

Filed under: 1

IxD, Product Management, and Us

So I saw this today, which starts out on the topic of IxD and Product Manager: http://www.ixda.org/discuss.php?post=39701

What is really interesting to me, however, is that by the end of the discussion it is a conversation about pixel-perfect prototypes. I know there is some question about where we fit within the IxD world/equation anyway, but this just makes me even more skeptical that this is the community we’re being prepared to be a part of. Anyone else have thoughts on this?

Filed under: 1

Design and Science Updated

Another revision to the model of science and design crossover space

Filed under: 1

Product Management, Software Design, and the “CMU Way”

After reading the papers on “heavyweight product management” and Alan Cooper’s goal-directed design process, I couldn’t help but think that we’re being taught something of a hybrid of the two here at CMU.  It also got me thinking about the domain of “experience design” as it’s usually defined in industry.  Before reading these two articles I don’t think I could ever put my finger on why exactly I didn’t want to be just a UX designer – but now I think I have the answer.  I’ve tried to model the domains of heavyweight product management, Cooper’s process, and standard UX (the latter from my own experience), versus what I see as the “CMU Way;” that is, how what we are taught to be the domain of interaction design here in the CMU grad program.

Product Management vs Design

Product Management vs Design

Filed under: interaction design, Product Management

Follow

Get every new post delivered to your Inbox.